Bleach: The Awakening

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 Race Ability Durations

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Kei Karusha
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PostSubject: Race Ability Durations   Wed Feb 10, 2010 6:32 pm

When using Race Abilities such as Cero or Kido, Shunpo, Sonido ect ect. There will be a cool downs and/or limits to the abilities. This is to provent potential GM such as:
1st post: Pikachu fired 500 bala shots at Charmander
2nd post: Pikachu fired another 500 plus 1 bala shots at Charmander again, making him into swiss cheese

Shinigami

Kido: Depending on your rank you may or may not be allowed to use certain kido's
Unseated- Able to use Kido's # 1- 55 | 4 Kido's may be casted before a 4 post cooldown
Leiutenant- Able to use Kido's # 1- 65 | 8 Kido's may be casted before a 3 post cooldown
Captain- Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown
*Members of the Kido Corpz are able to fire a extra 5 spells before the cooldown and Leuitenant and unseated officers know a extra 7 spells*

Shunpo: Shunpo limits and cooldowns varies on your power level
Unseated- 5 uses before a 3 post cooldown
Leiutenant- 10 uses before a 3 post cooldown
Captain- 15 uses before a 4 post cooldown

Senkai Gate- Cannot be used during combat; cross of Human World to Soul Society only.

Arrancar

Bala: Can be shot 14 times, then a 1 post cooldown is required before being able to use again

Cero: Can be fired once, then there is a 1 post cooldown before being able to use it again

Gran Rey Cero: Only fired once -Available to only Espada, power determines on rank status. Though the power is enough to tear the fabric of space apart and disturb the atmosphere itself. This attack cannot be countered or reflected. It ignores invulnerability as well.

Garganta: Not allowed to be used during combat; may lead anywhere.

Sonido: Sonido limits, like Shunpo, vary on your power limits
Numerō - 5 uses before a 3 post cooldown
Fracciōn- 10 uses before a 3 post cooldown
Espada- 15 uses before a 4 post cooldown

Quincy

Hirenkyaku: Quincy's may use Hirenkyaku 14 times before a 4 post cooldown
Ginto: They may use Ginto 3 times before a 4 post cooldown.

Bountou

Empowerment: by taking the souls of another character (NPC's do NOT count) Bounts may take on certain abilities of the race they absorbed with the usage split in half (ex. Regular arracanar can fire 14 bala before a cooldown, Bounts who have absorbed an Arrancar could only fire 7 bala before a cooldown); also Bount may only have 1 running flash-like step. No 1 Shunpo and 1 Sonido and 1 Hirenhyou.

A Bount must absorb 4 of the race's member to gain a Captain level statistic ability.
Quincy- Hirenkyaku, Enhanced stamina
Vizard- Cero, Shunpo lvl 1; increases with each Vizard or Shinigami(4 max)
Superhuman- Enhanced speed, stamina, spiritual power, strength
Arrancar- Bala, Sonido lvl 1; increases with each Arrancar or Vizard(4 max), Cero
Shinigami- Shunpo lvl 1; increases with each Shinigami or Vizard(4 max), Enhanced spiritual power

Bito: Bounts may use Bito 4 times before a 2 post cooldown; and a sacrifice of a reproductive Bount.

Vizard


Cero: Can be fired once, then there's a one post cooldown before being able to use it again

Kido: Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown

Shunpo: 15 uses before a 4 post cooldown; those who use Shunpo cannot access Sonido.

Mask Sheilding: 3 post duration before a 4 post cooldown

(Credited and Thanks to Rebecca, Shuei, and New Divide)
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